Errata Ad Infinitum

A blog, mostly about video games and my opinions of them. Also a lot about writing now.

On the downside, I found an invoice I forgot to send for a few months when I was filling out a new one.

On the plus side, unexpected $60 this month.

kentakurodani asked: I was wondering, any tips for reviewing games? I want to begin to do them myself.


(Note: this ask was from a loooong time ago, and I either didn’t see it or forgot all about it. Whoops.)

So, I’ve gotten variations on this question a few times, and I never get tired of answering it, because the art of reviewing is something I think (and care) a lot about. Remember that, especially long ago, criticism of literature was held in high regard as literature itself. Now, I’m not suggesting that what I (and most reviewers) do is any kind of high art, but I do think it’s interesting to talk about. After a couple of paragraphs, you may disagree.

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There’s a lot of good stuff here, and I agree, for the most part. As someone who has gotten paid for reviews before, I will say that even the smaller platforms (at least the ones where money is involved) seem to expect you to “fall in line” quite a bit with regards to voice.

Prompt #6: Due 10/29 6pm


As promised, for Prompt #6 there are three choices you can pick from. As always, stories should be 500-1000 words, and they are due by 6pm next Wednesday, 10/29.

Option 1: “There’s a storm coming…”

Option 2: “A funny thing happened on the way to the break room.”

Option 3: Select a haiku (or create your own) and write a story inspired by that. (Please include the haiku with the submission - this will not count towards your total word count.)

Finally got my desktop working again. Everything suddenly came apart and it wasn’t working, so I had to factory reset it and start over again. But at least it’s nice and empty now, and fast again.

Now to bog it down with stuff again. Best part.




With all the heat Anita Sarkeesian gets for her Tropes series, you’d think it was a new topic, but Gene Siskel & Roger Ebert had a discussion on a similar theme when they were talking about the influx of slasher movies on their show in 1980.


34 years later and this is STILL relevant

RIP to both of these great men.

(via queenarlequine)

Oh good. I think my desktop must have a virus. It acting extremely sketchy. Gotta love it when that happens.

syntax-error said: I just remember playing Halo 2 on PC (as it has Live for Windows achievements) and getting really, really bored in a sealed room with about 15 minutes of endless Flood spawning.

I haven’t played Halo 2 yet, but yeah, it seems like endlessly spawning enemies was a big problem of console FPS games around that era!  Even recent years in some cases, too.

Sometimes it can be hard to tell if you’re supposed to clear out every single enemy and there’s just hundreds of them spawning and entering the room like it was Smash TV, or if they are actually infinite in number and won’t stop until you find a way out.  It often feels like a battle with the game design, rather than the game itself.

(via tangobunny)

Ugh. I can completely agree with this. See also bosses that are extremely tough for when they show up. Are you supposed to actually tough through it? Do you have to hold out until a certain amount of time runs out? Are you supposed to lose? It’s really frustrating when you have no idea what’s expected.

"Be careful, there’s some strange stuff down there, and I don’t know a damn thing about most of it."

Oh good. Because the invisible monkeys with machine guns were perfectly normal.